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EnigmA Amiga Run 1997 June
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EnigmA AMIGA RUN 19 (1997)(G.R. Edizioni)(IT)[!][issue 1997-06][EAR-CD III].iso
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interactivefiction
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ifstart
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readme_amiga.1st
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1996-12-05
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This package is designed to get you started with the wide (and I
mean wide -- you can spend the next year playing text adventures
without spending a dime) world of interactive fiction. You should
find the following files in the archive:
FROTZ (Directory) Contains Frotz v2.01, an interpreter for Inform gamefiles
TADS (Directory) Contains the TADS Run-Time interpreter for TADS gamefiles
CURSES.Z5: Curses, the first game built with the Inform language
UU1.gam: Unnkulian Unventure 1, the first game built with TADS
CURSES.SOL: A full solution for Curses
UNNKULIAN.SOL: A full solution for UU1
EXAMPLE.TXT: An annotated sample transcript from Curses
README_Amiga.1ST: This file
TADS and Inform are the two languages most widely used by authors
of modern interactive fiction. TADS gamefiles usually use the suffix
.gam, while Inform gamefiles use the suffix .z3, .z5, or .z8 (you don't
really want me to explain what those mean, do you?).
To run a TADS game, go into the TADS directory and click the TADS Run_Time
icon. A requester will appear and you can then select your chosen game. Only
files with the .gam suffix will be shown.
If you wish to use an Inform gamefile, you must first copy the contents of
the "Fonts" and "Libs" directories to the respective directories on your
Workbench partition. Then click on the Frotz icon and use the file requester
to choose a file with the .z3, .z5 or .z8 suffix. Only files with these or
the .data suffix will be shown.
Both interpreters provide many formatting
options, the TADS ones, however,
can only be used from the CLI/Shell.
The IF-archive at ftp://ftp.gmd.de/if-archive is loaded with
information about interactive fiction. Within the /games directory
you'll find many Inform gamesfiles in the /Infocom subdirectory
(Inform uses the same binary code as the classic Infocom
adventures). TADS gamefiles are in the /TADS directory, while the
/PC and/Mac directories contain executables (many of them
executable versions of the TADS and Inform gamefiles, which don't
require FROTZ, TADSR, etc.). Please note that any .gam or .z# files
MUST be downloaded as BINARY data, but your browser will want to
default to text. Use a dedicated FTP program or try "Save Link as Source"
with your web browser.
There are many other languages available, most notably AGT and
HUGO, but most modern adventures are being written in Inform and
TADS, particularly because their gamefiles can be played on
practically any platform (Atari, Amiga, Unix, etc.). If you want to
run these games on something besides a Mac or PC, check
/programming/tads for TADS runtime executables and
/programming/infocom/interpreters for Inform interpreters.
I recommend Curses as a good starting point because it has a lot of
puzzles which are representative of the genre. Once you have
finished Curses, you will have mastered all of the skills required to
solve any text adventure you might come across. If you have never
played a text adventure before, start by reading the file example.txt.
This is an annotated transcript from Curses which introduces most
of the important commands you will want to master. Typing 'HELP'
from within the game will also provide lots of useful information on
what commands the game will accept.
The solutions are provided as your last resource, so only use them
when you're really stuck (i.e. you haven't slept or eaten in days
because you can't open that damned child-proof medicine bottle).
If you do use the solutions, do so sparingly. If you make it a point to
EXAMINE (or just 'X') everything, you will have already learned the
most important lesson in solving these games. Think logically, but
not too logically. SAVE often. TAKE everything that's not nailed
down. Read the descriptions carefully (try not to skim, especially
when using a walkthrough, because you'll miss all of the good stuff).
Try anything that comes to mind -- even if it doesn't work, it could
reward you with an entertaining response.
If you have trouble starting up, feel free to send me E-mail at
russbryan@earthlink.net. I'll even offer my services for hints on
Curses and UU1 (one time per customer, please, with as many questions
as you can squeeze into the message) if it will keep you from peeking
at the solutions.
For other games, hints are readily available at rec.games.int-fiction.
If you want to write your own text adventures, information can be
found at rec.arts.int-fiction and, of course, at the IF-Archive.
Enjoy!
Russ Bryan 8/20/96
russbryan@earthlink.net
IMPORTANT NOTE:
---------------
Amiga version compiled by: Bill Hoggett 10/03/96
mas.supplies@easynet.co.uk
Any queries regarding this version should be directed to me and not
to Russ Bryan.
Bill.